Admirals of Ophiuchus

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Design massive ships, bristling with weapons, on a macro scale using a 2D, level-by-level ship designer. Recreate your favorite ships or craft entirely new ones. Equip your ship with the right blocks for the job, there are many game mechanics to exploit.

Engage in fleet-vs-fleet battles, featuring many different weapons, swarms of drones, and advanced hacking tactics. Try the realistic projectile physics, self guided missiles or instant-hitting lasers.

Detailed description:

Your designs, your fleet

Designing ships is the core gameplay. You construct massive vessels from blocks, where every part has a functional purpose. From arrays of weapons, thrusters, shield generators to hull plating, they aren't just cosmetic. Their arrangment dictates how your ship survives and performs in the heat of battle. Victory comes from finding the right synergy between your custom ship designs and your positioning on the battlefield.

Advanced designing tools

Our ship building approach is focused on a quick building of huge ships and easy access to the internal structure. First, you play as the lead designer, so you dont have draw all cables and tiny corridors yourself. You can focus only on the overall shape and layout. And second, the ships are not build in the first person view, but drawn in a 2D layout, every layer by layer separate. To compensate the limitations of this approach, we allow to look at the 2D layering from a different side and to view all layers at once projected into one. And to overcome the creativity limitations of the blocks system, each ship could consist of several grids. And each grid can be positioned and oriented independently.

Tactical Command

After you have designed your ships, its time to test them perform. Command each ship in the fleet by controlling its movement, aiming point and patern of weapon groups, its drones and software support and combat capabilities. Or leave that to the automated systems and focus on the battle strategy. But remember, success depends on how your ships work together.

Physics-Driven Warfare

Combat is governed by the newtonian physics. You have to account for long travel time of physical rounds or power management for instant hitting lasers and for trajectories of self-guided missiles. Dodge incoming fire by acceleration from your power hungry thrusters, but think about, how will you then deaccelerate. Or turn the favors to your advantage with one well-placed hacking or a boarding party which can slowly damage the enemy ship from inside.

The game is currently in an early preview stage. The ship designer and core combat mechanics are largely complete, but visuals-such as models, textures, and animations-are still in development, as refining the gameplay logic was our top priority.

At this stage, combat gameplay allows players to assemble their fleets and engage in battles. More features are planned for future updates.

Planned features:

-Post battle statistics.
-Full AI control for ships.
-Fleet formation editor, utilities selector in fleet builder.
-Coloring and painting details on a shipdesign.
-3D shipdesign editor: allowing to modify existing and add new vertices to allow maximal detailing.
-Small ships: controlled like drones, but with multiple weapons and roles.
-Asteroids, minefields and other space objects.
-Blocks falling off, when not connected to the rest of the ship anymore (currently only turrets and armour plates do)
-Strikecrafts (crewed vessels of size between drones and ships)
-Prescripted challenging combat missions, mini-campaigns.

Long term vision:

-Design ship plans and sell the designs for ingame profit on the designs market. But make sure they dont end in the hands of your enemies.
-Open galaxy map (scaled down), where players fight in a conquest wars for resources or faction expansion.
-Explore and quantify many procedurally generated solar systems, to claim their ownership.
-With actual orbitting mechanics.
-Colonize space objects, or build stations in orbits or Lagrange points.
-Build industries and manage logistics, like in a small economics simulator.
-Produce ships from designs to supply your fleet with reinforcements.
-Search for secret objectives and missions to gather the best ship modifications, strenghtening her stats.
-Defend your stations and supply lines from pirate (players or NPC) raids.
-Or lead many players to a victory in a huge tactical battles of dozens of ships.

News:

Used visual assets:

The Milky Way panorama, ESO/S. Brunier available at: https://www.eso.org/public/images/eso0932a/

ID 153693476 © Maxim Zhuravlev | Dreamstime.com

ID 153693490 © Maxim Zhuravlev | Dreamstime.com

Concrete Panels, by ydd 3D, Blenderkit

Solar Panel, by Haron Tosh, Blenderkit

A fully customizable 3D model of asteroids, by neomaster-nm, CGTrader

Used music:

Admirals of Ophiuchus original soundtracks by Liam Monroe.

Hungarian Rhapsody no. 2, S. 244/2, orch. arr. performed by US Navy Band, licensed as PDM 1.0:
https://creativecommons.org/publicdomain/mark/1.0/
Hungarian Rhapsody no. 2, S. 244-2 performed by Martha Goldstein, licnesed under CC BY-SA 3.0:
https://creativecommons.org/licenses/by-sa/3.0/
Both downloaded From Musopen: https://musopen.org/

The Planets, Op. 32 - IV. Jupiter, the Bringer of Jollity performed by
Skidmore College Orchestra,
The Planets, Op. 32 - I. Mars, the Bringer of War and II. Venus, the Bringer of Peace performed by
USAF Heritage of America Band,
all downloaded from https://musopen.org/music/43775-the-planets-op-32/#recordings,
are licensed under CC0 1.0 (public domain), available at https://creativecommons.org/publicdomain/zero/1.0/,

1812 Overture and
Rachmaninoff Piano Concerto no. 2 in C minor, Op. 18 performed by
Skidmore College Orchestra,
downloaded from https://musopen.org/music/5072-1812-overture-op-49/#recordings,
and https://musopen.org/music/5763-piano-concerto-no-2-in-c-minor-op-18/
are licensed under CC0 1.0 (public domain), available at https://creativecommons.org/publicdomain/zero/1.0/.

Morceaux de fantaisie, Op. 3 - 2. Prélude in C sharp minor (Digital transfer) performed by
Sergei Rachmaninoff (and digitalized),
Downloaded from https://musopen.org/music/1216-morceaux-de-fantaisie-op-3/
is licensed under CC0 3.0 (public domain), available athttps://creativecommons.org/licenses/by/3.0/,

Beethoven Symphony No. 7, movements I, II, III, performed by
Lambis Vassiliadis (Liszt transcription),
downloaded from https://musopen.org/music/2569-symphony-no-7-in-a-major-op-92/,
are licensed under CC0 1.0 (public domain), available at https://creativecommons.org/publicdomain/zero/1.0/.

Beethoven Symphony No. 7, movement II - allegretto, performed by
John Michel,
downloaded from https://en.wikipedia.org/wiki/File:JOHN_MICHEL_CELLO-BEETHOVEN_SYMPHONY_7_Allegretto.ogg,
are licensed under CC BY-SA 3.0, available at https://creativecommons.org/licenses/by-sa/3.0/deed.en,

Beethoven Symphony No. 7, movement IV - finale, performed by
John Michel,
downloaded from https://en.wikipedia.org/wiki/File:JOHN_MICHEL_CELLO-BEETHOVEN_SYMPHONY_7_Finale.ogg,
are licensed under CC BY-SA 3.0, available at https://creativecommons.org/licenses/by-sa/3.0/deed.en,

Rachmaninoff Prelude no. 12, from Op. 32, performed by
Jeremy Ng,
downloaded from https://musopen.org/music/43987-prelude-no-12-from-op-32/,
are licensed under CC0 1.0 (public domain), available at https://creativecommons.org/publicdomain/zero/1.0/,

Saint-Saëns Introduction and Rondo Capriccioso, Op. 28, performed by
Silei Li,
downloaded from https://musopen.org/music/44082-introduction-and-rondo-capriccioso-op-28/
are licensed under CC0 1.0 (public domain), available at https://creativecommons.org/publicdomain/zero/1.0/,

Chopin Ballade no. 1, Op. 23, performed by Frank Levy,
Downloaded from: https://musopen.org/music/603-ballade-no-1-op-23/
licensed under PDM 1.0 (Public domain), availble at https://creativecommons.org/publicdomain/mark/1.0/,

Nocturnes, Op. 32 - No. 2. Nocturne in A♭ major, performed by Olga Gurevich,
Downloaded from: https://musopen.org/music/109-nocturnes-op-32/
licensed under PDM 1.0 (Public domain), availble at https://creativecommons.org/publicdomain/mark/1.0/,

Beethoven Piano Sonata No. 14 in C♯ minor “Moonlight” Op. 27 No. 2, performed by
Paul Pitman,
downloaded from https://musopen.org/music/2547-piano-sonata-no-14-in-c-sharp-minor-moonlight-sonata-op-27-no-2//
are licensed under PDM 1.0 (public domain), available at https://creativecommons.org/publicdomain/mark/1.0/,

Used sound effects:

WGS Sound FX - Explosion 1 created by Retimer,
downloaded from https://opengameart.org/content/wgs-sound-fx-explosion-1,
is licensed under CC BY 3.0, available at https://creativecommons.org/licenses/by/3.0/.

Cloud click created by Mobeyee Sounds,
downloaded from https://opengameart.org/content/cloud-click,
is licensed under CC BY 4.0, available at https://creativecommons.org/licenses/by/4.0/.

Metal Click by Mobeyee Sounds,
downloaded from https://opengameart.org/content/metal-click,
is licensed under CC BY 4.0, available at: https://creativecommons.org/licenses/by/4.0/

Sci-fi shwop 1 by Arthur,
downloaded from https://opengameart.org/content/sci-fi-shwop-1,
is licensed under CC BY-SA 3.0, available at: https://creativecommons.org/licenses/by-sa/3.0/ and GPL 3.0 and GPL 2.0

Space Ship Shield Sounds by bart,
downloaded from https://opengameart.org/content/space-ship-shield-sounds,
is licensed under CC0 (public domain), available at: https://creativecommons.org/publicdomain/zero/1.0/

Chimey UI Sounds by MouseBYTE,
downloaded from https://opengameart.org/content/chimey-ui-sounds,
is licensed under CC0 (public domain), available at: https://creativecommons.org/publicdomain/zero/1.0/

7 Space Sounds by Joth,
downloaded from https://opengameart.org/content/7-space-sounds,
is licensed under CC0 (public domain), available at: https://creativecommons.org/publicdomain/zero/1.0/

Flashpoint created by Tim Mortimer,
URL: http://www.archive.org/details/TimMortimer
License: Creative Commons Attribution 3.0
Distributor: OpenGameArt.org

explosion01.wav by V-ktor
https://freesound.org/s/434426/
License: Creative Commons 0

Sci-Fi_Explosion_2.wav by Anomaex
https://freesound.org/s/490266/
License: Creative Commons 0

Space Explosion with reverb.wav by morganpurkis
https://freesound.org/s/394127/
License: Creative Commons 0

spaceexplosion.wav by ddragonpearl
https://freesound.org/s/463350/
License: Creative Commons 0

Sci Fi Explosion 2.wav by suspensiondigital
https://freesound.org/s/389711/
License: Creative Commons 0

Space Laser by tfodor
https://freesound.org/s/253408/
License: Creative Commons 0

SpacePodThursters by SeaLionStudios
https://freesound.org/s/773036/
License: Attribution 4.0

mysterion low ship humming.mp3 by Karma-Ron
https://freesound.org/s/130883/
License: Creative Commons 0

FX background drone - spaceship (+FX).wav by Karma-Ron
https://freesound.org/s/130885/
License: Creative Commons 0

karma-ron - fx background drone spaceship (requested).wav by Karma-Ron
https://freesound.org/s/182047/
License: Creative Commons 0

thrusters_loop.wav by DJT4NN3R
https://freesound.org/s/347576/
License: Creative Commons 0

Spacecraft_Explosion_Abstract Sdfx by Cell31_Sound_Productions
https://freesound.org/s/268222/
License: Attribution 4.0

Missile Blast 3 by magnuswaker
https://freesound.org/s/540068/
License: Creative Commons 0

Explosion 1.wav by theplax
https://freesound.org/s/560580/
License: Attribution 4.0

spaceship_woob_woob_01.wav by Ideacraft
https://freesound.org/s/345110/
License: Attribution 3.0

rev spaceship drone full wet resample 2 - metallic.wav by Imitatia Dei
https://freesound.org/s/96465/
License: Creative Commons 0

Abstract Spaceship A01, Descending.wav by InspectorJ
https://freesound.org/s/417046/
License: Attribution 4.0

Spaceship 20.flac by sumsa
https://freesound.org/s/98031/
License: Attribution 3.0

Incoming Artillery Strike Cinematic Explosion by EvanBoyerman
https://freesound.org/s/530886/
License: Attribution 3.0

Sci-Fi_Explosion_1.wav by Anomaex
https://freesound.org/s/490255/
License: Creative Commons 0

Cinema Boom impact #3 by beman87
https://freesound.org/s/162848/
License: Attribution 3.0

Climactic Boom.wav by lagomen
https://freesound.org/s/117091/
License: Attribution 4.0

Huge Explosion by unfa
https://freesound.org/s/259300/
License: Creative Commons 0

Huge Explosion Part 2 - Impact by bevibeldesign
https://freesound.org/s/366088/
License: Creative Commons 0

boom2.wav by NoiseCollector
https://freesound.org/s/6720/
License: Attribution 3.0